Issue Description
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Convert C++ to C instantly. Perfect for embedded systems without C++ support, legacy system compatibility, or interfacing with C-only libraries.
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Converting C++ to C enables code to run on embedded systems and platforms lacking C++ compiler support. Our AI converter translates C++ classes to C structs with function tables, templates to concrete type implementations, and RAII to explicit resource management. Perfect for targeting microcontrollers without C++ support, interfacing with pure C libraries, porting algorithms to constrained environments, or maintaining compatibility with C-only codebases. Note that C++ object-oriented features require manual patterns in C - classes become structs with functions, inheritance uses struct embedding, and polymorphism requires function pointer tables.
Converts C++ classes to C structs with function pointers. Methods become functions taking struct pointers as first parameter, member variables become struct fields, and constructors/destructors convert to init/free functions.
Converts C++ templates by instantiating concrete types. Template functions become separate functions for each used type, template classes become separate structs, and generic algorithms are duplicated per type.
Transforms RAII patterns to explicit resource management. Automatic destructors become manual cleanup calls, smart pointers convert to malloc/free patterns, and scope-based cleanup requires explicit function calls.
Converts C++ inheritance to C struct composition. Base classes become first struct members, virtual functions use function pointer tables (vtables), and multiple inheritance flattens to struct embedding.
C++ classes convert to C structs with associated function pointers. Methods become functions taking struct pointers, constructors/destructors become init/cleanup functions, and member variables become struct fields. Virtual functions use function pointer tables (vtables).
Templates cannot be directly converted to C as C lacks generic programming. The converter instantiates templates for used types, creating separate functions/structs for each template instantiation (e.g., vector<int> and vector<float> become separate implementations).
RAII (Resource Acquisition Is Initialization) converts to explicit resource management. C++ automatic destructors become manual cleanup function calls, smart pointers convert to explicit malloc/free, and scope-based cleanup requires programmer discipline with cleanup functions.