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C to Go Converter

Modernize legacy C systems to Go for cloud-native deployment with AI-powered conversion. Eliminates manual malloc/free with automatic garbage collection, converts pthread patterns to lightweight goroutines, and transforms error-code-based handling to Go's multiple return values. Upgrades pointer-heavy C structs to memory-safe Go types, making legacy codebases deployable as microservices without memory leaks or race conditions.

AI Code Generator
Tools
INPUT
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OUTPUT
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Hint: Describe what you want to build or paste requirements, select target language, and click Generate.

We never store your code

How It Works

  1. Step 1: Paste your C source code including struct definitions, function prototypes, pointer operations, and manual memory management with malloc/free.
  2. Step 2: The AI analyzes C patterns identifying memory allocations for garbage collection, pointer arithmetic for slice operations, and pthread usage for goroutines.
  3. Step 3: Advanced transformation generates Go code with automatic memory management, slice-based arrays eliminating manual bounds checking, and CSP-style concurrency replacing locks.
  4. Step 4: Download production-ready Go code with struct receivers, defer statements for cleanup, and modern error handling—compiled to static binaries for container deployment.

C vs Go: Language Comparison

Feature C Go
Memory Management Manual malloc/free Automatic garbage collection
Syntax Pointer-heavy, verbose Clean, modern
Concurrency pthreads, manual locks Goroutines, channels
Error Handling Error codes, errno Multiple return values
Package System Header files, linking Modern module system

Code Conversion Examples

Example 1: Manual Memory to Garbage Collection

C Input
#include <stdlib.h>
#include <string.h>

typedef struct {
    char* name;
    int age;
} Person;

Person* create_person(const char* name, int age) {
    Person* p = (Person*)malloc(sizeof(Person));
    if (p == NULL) return NULL;
    
    p->name = (char*)malloc(strlen(name) + 1);
    if (p->name == NULL) {
        free(p);
        return NULL;
    }
    
    strcpy(p->name, name);
    p->age = age;
    return p;
}

void free_person(Person* p) {
    if (p != NULL) {
        free(p->name);
        free(p);
    }
}

// Usage
Person* p = create_person("Alice", 30);
// ... use person ...
free_person(p);
Go Output
package main

type Person struct {
    Name string
    Age  int
}

func NewPerson(name string, age int) *Person {
    return &Person{
        Name: name,
        Age:  age,
    }
}

// Usage
p := NewPerson("Alice", 30)
// ... use person ...
// No manual cleanup needed - garbage collector handles it

Key Changes:

Manual malloc/free patterns convert to Go's automatic garbage collection. Complex error-prone memory management (checking NULL, freeing on failure, tracking allocations) disappears entirely. String allocation with strcpy becomes simple string assignment—Go manages string memory automatically. The explicit free_person destructor is unnecessary—Go's GC reclaims memory when references disappear. This eliminates entire classes of bugs: memory leaks, use-after-free, double-free vulnerabilities.

Example 2: Pthreads to Goroutines

C Input
#include <pthread.h>
#include <stdio.h>

typedef struct {
    int* data;
    int size;
    int thread_id;
} ThreadData;

void* process_data(void* arg) {
    ThreadData* td = (ThreadData*)arg;
    for (int i = 0; i < td->size; i++) {
        td->data[i] *= 2;
    }
    printf("Thread %d done\n", td->thread_id);
    return NULL;
}

// Usage
int data[100];
pthread_t threads[4];
ThreadData thread_data[4];

for (int i = 0; i < 4; i++) {
    thread_data[i].data = &data[i * 25];
    thread_data[i].size = 25;
    thread_data[i].thread_id = i;
    pthread_create(&threads[i], NULL, process_data, &thread_data[i]);
}

for (int i = 0; i < 4; i++) {
    pthread_join(threads[i], NULL);
}
Go Output
package main

import (
    "fmt"
    "sync"
)

func processData(data []int, threadID int, wg *sync.WaitGroup) {
    defer wg.Done()
    
    for i := range data {
        data[i] *= 2
    }
    fmt.Printf("Thread %d done
", threadID)
}

// Usage
data := make([]int, 100)
var wg sync.WaitGroup

chunkSize := 25
for i := 0; i < 4; i++ {
    wg.Add(1)
    start := i * chunkSize
    end := start + chunkSize
    go processData(data[start:end], i, &wg)
}

wg.Wait()

Key Changes:

Complex pthread management converts to simple goroutines with 'go' keyword. Thread data structs with manual memory slicing become Go slices with automatic bounds checking. Pthread_create boilerplate is replaced by lightweight goroutine spawning. Pthread_join patterns convert to WaitGroup for cleaner synchronization. No manual thread cleanup or error handling needed. Goroutines are 100x lighter than pthreads—enabling thousands of concurrent operations. The syntax reduction from 20+ lines to ~10 lines demonstrates Go's concurrency advantages.

Frequently Asked Questions

Can I customize how pointers are converted (to Go pointers vs slices)?

The converter applies standard mappings: simple pointers become Go pointers, arrays convert to slices. You can manually adjust the output—replace slices with arrays for fixed sizes, or use unsafe.Pointer for low-level operations. The default output prioritizes memory safety with slices and garbage collection.

Is my C code uploaded to external servers during conversion?

Yes. AI conversion requires server-side LLM processing. Your C source is transmitted over HTTPS to our API, converted, then discarded. We do not store code. For client-side conversion without AI, manual rewriting is required.

What C features cannot be automatically converted?

Inline assembly, compiler-specific pragmas, and hardware-specific code have no Go equivalents. Complex preprocessor macros require manual rewriting. Bit-field structs need manual translation to bitmask operations. Variadic functions with va_list must be redesigned for Go's interface{} patterns. The converter focuses on standard C89/C99/C11 syntax.